It’s specifically tailored to distance learning, emphasising interactivity and social engagement.
Category: Learning & Teaching
Plastic waste, supermarkets and zombies
This game is an Eco-literacy game to explore plastic pollution and the effects of waste from retail supermarkets.
Gamification of power-tool based vocational education through mixed reality
The project blends physical and digital learning spaces and merge formal, non-formal and informal learning.
Iwokrama’s invisible river carbon
Assessing potential carbon loses from rainforests during river transport, the accounts of which are missed in current global carbon estimates.