How do we raise awareness about climate change and help people behave more sustainably with games?

How do we transform mental and physical health and wellbeing with games?

How do we use games and gamification to improve teaching and learning?

How do we use games and technology to bring societal transformation and make the society more inclusive and the world a better place to be?

How do we use gaming to help organisations learn and develop? Can gameplay lead to the design of future cross-sectorial product-process-production lifecycles and intelligence?

How can game-based systems capture human and machine knowledge interactions, generate new knowledge and safe mission-critical reuse?